We are a new original roleplay that includes a brand new world and two species with their own magic systems. We are stats-based with a magic school for teenagers and other places for adults to roam. Check us out! Creativity is welcome.
❄ Shoutbox ❄
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SITE NAME was created by admin name & admin name. The skin which includes the Board Mod, Mini Profile and Sidebar are created by Dorothia @ Adoxography. The tabbed sidebar was created by kimset of RPG D'. Plug ins were made by their respective PB Support member. All other information which includes but is not limited to, Character Plots, Character Applications and more belong to their rightful owner.
Any major site-wide plots will be stickied and made announcements. If you would like to make a plot and have others join, feel free to make a thread for it! Even if it's just an idea, you could always share it and have others help you develop it. Plots can be for the whole site, Oneia, Druids, Citizens, Valenceau, a city, a town, a village, or a group of people. Sometimes contests will show up in here too.
A large courtyard at the center of the school. It's not part of any one wing, but a part of all of the wings. Many like to eat here, as it's right next to the Dining Hall. It's also not uncommon to see many Citizens relaxing out here on warmer days.
A huge library filled with almost every book written in Oneia and even a few that were written before the Migration. No food or drinks are allowed, but anyone may check out a book provided they return it in good condition. There are also couches and tables for those who wish to stay.
After a day of classes, students and professors alike can come here to get a hot meal. All food is free as long as it's appreciated and not wasted. The Dining Hall has anything from a hot course to soup to salads to sandwiches to dessert. All who eat here enjoy it.
This wing holds the air mages, their dorms, their classes, and their resources lab. It looks much like the other five wings of the school, though its colors are predominantly light blue and silver, and most of the walls seem to be made of white crystal or glass.
This wing holds the earth mages, their dorms, their classes, and their resources lab. It looks much like the other five wings of the school, though its colors are predominantly green and brown, and potted plants are common.
This wing holds the water mages, their dorms, their classes, and their resources lab. It looks much like the other five wings of the school, though its colors are predominantly dark blue and purple, and fountains are common.
This wing holds the fire mages, their dorms, their classes, and their resources lab. It looks much like the other five wings of the school, though its colors are predominantly orange and red, and lit fireplaces are very common.
This wing holds the light mages, their dorms, their classes, and their resources lab. It looks much like the other five wings of the school, though its colors are predominantly yellow and white, and it's brightly lit with lamps and lots of windows.
This wing holds the shadow mages, their dorms, their classes, and their resources lab. It looks much like the other five wings of the school, though its colors are predominantly black and dark purple, and it is very dim, lit mostly by candlelight that never goes out.
The mountains of Oneia are tall, grand, and frequently covered in snow. Caves, lakes, mines, towns, and cities cover the area. Be careful not to get lost!
The forests of Oneia are quite large and full of many diverse creatures. Lakes, farms, towns, and cities can be found there, but be careful not to get lost.
Most of the land on the outskirts of Oneia is beach. Covered in sand and sometimes shells, these places are very dry except for the occasional lake or river. Cities and towns can be found here too. Stay hydrated!
Part of the Druidic Lands, which aren't very safe for Citizens to travel in. The mountains of Oneia are tall, grand, and frequently covered in snow. Caves, lakes, and villages cover the area. Be careful not to get lost!
Part of the Druidic Lands, which aren't very safe for Citizens to travel in. The forests of Oneia are quite large and full of many diverse creatures. Lakes and villages can be found there, but be careful not to get lost.
Part of the Druidic Lands, which aren't very safe for Citizens to travel in. Most of the land on the outskirts of Oneia is beach. Covered in sand and sometimes shells, these places are very dry except for the occasional lake or river. Villages can be found here too. Stay hydrated!
The ocean is where fisherman go to do their jobs. It can be an unwelcoming place, and it is full of mysteries and danger. So far, nobody who has gone sailing far from Oneia has ever returned.
Nobody has discovered them yet, but there are a few islands in the waters surrounding Oneia. Each holds its own wonders and its own dangers. If an island gets three or four threads to its name, it will receive its own sub-board here.
You can create a member-run shop here for art, fic, or coding commisions. Or you could sell stuff you've already made. An official shop for the site may appear here as well...
Have you been affected by writer's block? Are you waiting for your roleplay partners to reply to your threads? Play one of our games! Feel free to create ones you like. Can be IC or OOC.